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She was going to die because of the weather. She sat in the lounge, looking out the window at the aquamarine blue snowflakes sliding down the bubble. The weather meant no flights. No escape. No chance. They would track her soon enough to the town, and why would a refugee run to a transit town so small it only had two bars and no church? A one-horse town, it would have been called in the state she grew up in. The only reason was the small port. It wasn't a regular human transit port, just a general workhorse of a shipping depot, hauling things in from offworld and shipping intraworld and transshipping those few luxuries expensive enough to make it worthwhile. That's why she'd chosen it. It hadn't seemed like it would be their first choice of a place to hunt for a girl looking for a flight off-planet. It wasn't even listed in most directories, simply because usually human cargo wasn't taken on. It could be, though.


Inspiration: A snowy day, my husband refusing to go anywhere.
Story potential: High.
Notes: So she doesn't go anywhere. She stays right there--somehow. Gains an invisible job? Hides out among the machines? Something. And then plot ensues.
You gotta check the oscillation, that's what I keep telling them. Phase generators don't tune themselves. But do they listen? Nah. There's a reason guys like me get paid the big bucks, and a reason that my parents said don't bother with the literate crap, just get into one of the six-year trade schools and you'll be set for life. It's true. I got a nice hab out on the ring, and my coparenter and I are licensed for supporting up to six kids. Six! How often ya hear something like that about one of the nice, well-educated, unemployed folk floating around, I ask you? You don't, that's what. No, no--we don't actually have six. We've only got two, so far, but in five years or so when they're old enough to fend for themselves, mostly, we might have another duple.


Inspiration: An oscillation knob on the Google doodle today.
Story Potential: High.
Notes: Nice blue-collar space worker character. I like it. Plus, what *does* happen when a phase generator goes awry?
It was somewhere around Nothing Point where we started having the engine troubles, and that was--well, not quite as bad as it could get, but plenty bad enough. Nothing Point was so called because there was nothing else around, but at least there was the Point. Mechanics, food suppliers, some of the shady or desperate traders. You could get your ship fixed there, if you limped in, if you had the coin to trade, and if you were smart and well-armed enough to keep somebody else from stealing it for scrap. It was that sort of place. And if you lost your ship, you couldn't go wailing to the authorities, or even your insurance company, for that matter. It was gone and you were stuck. That's if you were lucky, and they were merciful.

Inspiration: "Somewhere Around Nothing" - Apocalyptica
Story Potential: Medium
Notes: I like the setting. Could be fun. Nothing super-original here, though.
The stroking almost made her fall asleep, the smooth machine hands rubbing over her body, making sure that every muscle was loose and ready, easy in itself, uninjured, ready to leap into action at a moment's notice. She knew of some who opted to be put to sleep during this phase, finding it too strange, too erotic. She found it comforting, like a mother's concerned touch. Besides, they were all embedded in machines. It was a funny profession for one who was uncomfortable with the reality. She knew some who tried to get the newest, best, freshest VR sims, the ones that could mimic almost everything--even some touch, if they could swing the clout to reprogram the readiness--

Inspiration: "Stroker Ace" - Lovage
Story Potential: High
Notes: I do like the set-up, or maybe mostly the character, the world. No real plot here--would be way too cliche to go with the whole VR scare angle.
Being sick gave her an excuse to stay in and avoid the ceremony. It wasn't a lie, either; she'd caught radiation sickness working in the old ship, back before they even really understood all the different ways that radiation could creep inside and poison the bones of people. Despite that, she'd loved working on the old ship, and she'd never held a grudge. That was why she didn't want to see it decommissioned. She'd loved that ship, and her best days had been spent upon it. It wasn't time for the ship to go--somehow, it felt like she'd been marked as obsolete too. And maybe she had, she thought, looking around her at the stateroom that she had all her worldly belongings in. It was about as small as a captain's stateroom on board the old ship; that was to say, ridiculous--

Inspiration: Being sick. Pheh.
Story Potential: Medium
Notes: Not 'zactly an unused beginning, but not one that's been done to death, either. It's really just the opening--what comes after is what makes it stand out.
In space, no-one can hear you scream. Except for the twat on the other end of your intercom, the one who persuaded you to do a one-only spacewalk on the outside of the ship because he thought he saw "something weird" and he's going to stay inside to give you directions. Right. She sighed, more than entirely expecting that he was about to sever her umbilical airline and go straight for the main base himself. All the heavy lifting was done. He could get in, sell the ore they'd harvested, and laugh all the way to the bank. There were always spacers looking for a berth, and maybe this time he'd get lucky and find a not-hideous one who didn't recoil when he offered to bunk together, one who would be happy to play second fiddle to a man who she now suspected only had the ship because--

Inspiration: Ah, I've been reading some space opera lately, and I really like it.
Story Potential: High, if only because this can go so many directions.
Notes: Does he? Doesn't he? What comes next?

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penthius

January 2025

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